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Glub Glub

  • Was made for my Game Feel class

  • ​​The requirement of the project was to have the player feel like they are in X experience.​​

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Glub Glub

Glub Glub Gameplay Demo

​Background
  • Project was made for my Game Feel class.

  • Created using Blueprints in Unreal Engine 5.

  • The requirement of the project was to have the player feel like they are in 'X' experience.

  • Decided to do a kaiju experience because it was unique and originally planned for it to be in 3rd person which I was eventually told I wasn’t allowed to do so I had to switch to 1st person.

​Movement
  • Difficult to portray in 1st person because imaging what it would look like would include seeing the arms of the alligator when moving however the anatomy of an alligator makes it so you can’t see their arms.

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  • A simple work around was to morph the bones of the animations to include the arms when looking from a 1st person perspective.

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  • For the character movement I lowered the movement speed and rotation speed to make the player feel more sluggish and slower. I then wanted the steps to have more impact, so I made an animation notify every time the foot it the ground. Once the foot hit the ground, I would stop the player input for a little bit and then continue the input. This effect made the player feel like they were very heavy.

3DAlligator.jpg

Default Croc Model

3DAlligatorMorph.jpg

1st Person Croc Model

Modified Walking Animation

BP_MovementEffects.jpg

Animation Notifies for Delaying Movement in Walking Animation

Foot Effects
  • Impact SFX

  • Ground breaking

  • Dirt flying

  • Camera Shake

  • Delayed Movement

  • Controller Rumble

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Foot Effect Example

GlubGlub_FootEffects.jpg

Blueprint of Left and Right Foot Effects

GlubGlub_FootstepEffects.jpg

Blueprint of Spawning Footstep Effects

Scream Effects
  • Scream SFX

  • ​Camera Sound Ripple

  • Camera Shake

  • Controller Rumble

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Scream Effect Example

Buildings
  • Composed of UE Chaos destructible objects

 Effects​

  • Explosion SFX​, VFX

  • Fire SFX, VFX​

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Had to use a Sleep field for the destructible bits to get the FPS to run at a consistent 60 frames

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Destructible Building Effect Example

GlubGlub_SleepField.jpg

Sleep Field for Destructible Object Bits

Helicopter:
  • AI helicopter that follows the player around

 Effects:​

  • Spatial audio for helicopter SFX​

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Helicopter Effect Example

Retrospective

  • ​Pushed me to improvise by making me turn my 3rd Person project into a 1st Person project​
  • Taught me about kinesthetic movement and what kind of effects you need for a specific movement​​​​​​​​​
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