Tactical espionage 3rd person shooter character controller
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Things I worked on:
- Crouching
- Proning
- Aim/Shooting
- Weapon System
Team: - 5 members
3D person action melee combat game.
- Player Input
- Player Combat
- Main Level
- UI
Team: - 4 members
2D dungeon crawler shooter
- Player Controls
- Base Enemy AI
- Menu/HUD
- Audio Pipeline